1.0.1
1.0.1
- Miscellaneous fixes and improvements
1.0.0
- Added native GameMaker Studio 2 support
- GameMaker Studio 1 support now moved to critical updates and bug fixes only
- Added native 4K support to internal functions and debug interface
- Added *_transformed functions to VNgen options for added hover/select animation and stylization
- This also replaced the extra color functionality previously added to vngen_option_create_ext, resulting in a simpler *_ext function
- Added on-screen buttons as a new entity type
- Log buttons have been rewritten to match the new button standard and can now be used to execute arbitrary code, not just scroll the log
- The existing vngen_type_button macro now refers to both log buttons and standard buttons and can be used to check both in property functions
- Added support for deformations of any number of subdivisions
- Deformation columns and rows can now be set on a per-deformation basis
- Updated the included def_wave deformation to display an actual sine wave
- Added new underwater-like wave shader
- Added vngen_count to replace individual entity *_count functions with a universal function
- Added ‘previous’ keyword support to character face coordinates in character replace actions
- Added ‘full’ keyword support to vngen_audio_modify loop clip settings
- Added vngen_event_get_label to complement vngen_event_get_index
- Added vngen_script_execute_ext to perform scripts as VNgen actions, including when the running event is skipped
- Updated vngen_event_get_index to optionally return the index of an event by label (rather than the current event)
- Replaced per-entity text speed with vngen_set_speed, which sets speed for all text entities.
- Replaced vngen_instance_create with vngen_instance_change
- The existing script was not really necessary and functioned more closely to the built-in instance_change function anyhow
- Replaced bracket escape character with ^. Markup can now be drawn literally as ^[ instead of \[
- This change was necessary to escape markup in GMS2, but was changed in both versions for interoperability
- Removed crop animations from replace transitions for consistency among all entities
- Previously, only a few entities supported them, and created undesirable visual effects in some use-cases.
- Removed tiled scene deformations from renderlevel 1
- It is technically not possible to deform tiled scenes at this renderlevel, therefore scenes will now fall back to non-deformed tiles rather than sacrifice tile mode for deformations
- Removed vngen_option_exists as its functionality has been superseded by vngen_exists
- Removed language macros as they have been superseded by vngen_type_* macros
- Fixed text speeds of 0 or less (instant) causing crashes
- Fixed negative interpolation causing crashes if ease_circ_* modes are used
- Fixed opaque backgrounds appearing on highlighted objects if certain shaders or blend modes were used
- Fixed shaders being duplicated when a deform is also active
- Fixed auto mode being disabled when an indefinite event pause is encountered
- Fixed backlog override fonts/colors failing to apply
- Fixed missing backlog audio data if voice is paused in background while previous voice is played in backlog
- Fixed non-looped audio continuing to play when skipped while the engine is paused
- Fixed music losing position and clip settings if vngen_goto is run
- Fixed non-looped sounds failing to fade in on create
- Fixed mouse cursor getting stuck in hover state if vngen_goto is run while in this state
- Fixed scaling not updating when launched in fullscreen
- Miscellaneous additional fixes and improvements
Files
VNgen (1.0.1) 115 MB
Jun 07, 2018
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VNgen - The Next-gen Visual Novel Engine
Easily create dynamic visual novel content and sequenced animations with VNgen by XGASOFT
Status | Released |
Category | Tool |
Author | XGASOFT |
Genre | Visual Novel |
Tags | Game engine, GameMaker, Ren'Py, sourcecode, Sprites, TyranoBuilder |
Languages | English |
More posts
- Roadmap - Plotting the Course for VNgen 2.0!Oct 08, 2021
- 1.0.8Feb 07, 2020
- 1.0.7Feb 24, 2019
- 1.0.6Sep 22, 2018
- 1.0.5Aug 04, 2018
- 1.0.4Jul 20, 2018
- 1.0.3Jul 08, 2018
- 1.0.2Jun 14, 2018
- 0.9.9 (Early Access)May 05, 2018
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