0.9.8 (Early Access)
- Added per-entity shader support and a selection of included shaders
- Support for custom uniforms coming in a future update
- Added make_color_rgb_to_hex to complement make_color_hex, which has now been renamed make_color_hex_to_rgb for consistency
- Added optional “perform” argument to vngen_goto to allow disabling performing skipped events
- Added optional “id” argument to vngen_option_select to allow selecting a specific option directly without navigation
- Fixed wrong colors being used when auto labels are replaced with the ‘previous’ color/font setting at the target event of vngen_goto
- Fixed style inheritance failing to record certain properties. Backlog now inherits label styles for speaker names
- Fixed incorrect scaling when launched directly in fullscreen
- Removed audio wrappers in favor of native functions
- Miscellaneous additional fixes and improvements
Files
VNgen (Early Access) [GameMaker Studio] 4.9 MB
Apr 21, 2018
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VNgen - The Next-gen Visual Novel Engine
Easily create dynamic visual novel content and sequenced animations with VNgen by XGASOFT
Status | Released |
Category | Tool |
Author | XGASOFT |
Genre | Visual Novel |
Tags | Game engine, GameMaker, Ren'Py, sourcecode, Sprites, TyranoBuilder |
Languages | English |
More posts
- Roadmap - Plotting the Course for VNgen 2.0!Oct 08, 2021
- 1.0.8Feb 07, 2020
- 1.0.7Feb 24, 2019
- 1.0.6Sep 22, 2018
- 1.0.5Aug 04, 2018
- 1.0.4Jul 20, 2018
- 1.0.3Jul 08, 2018
- 1.0.2Jun 14, 2018
- 1.0.1Jun 07, 2018
- 0.9.9 (Early Access)May 05, 2018
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